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Bust a Move Millenium Gameboy Color Reviews Mobygames

1997 video game

Puzzle Bobble 4
Puzzle Bobble 4 Arcade Flyer.jpg

Arcade flyer

Developer(s) Taito
Publisher(s)

Taito

  • PlayStation
    • JP: Taito
    • NA: Natsume
    • PAL: Acclaim Amusement
    Dreamcast
    • JP: CyberFront
    • NA/PAL: Acclaim Entertainment[a]
    Game Boy Color
    • JP: Altron
    • NA/PAL: Acclaim Entertainment
    Windows
    • NA: Interplay Entertainment
    • PAL: Agetec
Director(due south) Kazuhiro Ohara
Designer(s) Seiichi Nakakuki
Developer(southward)
  • Nobutake Nakamura
  • Sayo Kihara
  • Takanori Emoto
  • Hiroshi Maruyama
  • Yuichi Onogi
Composer(s) Rimiko Horiuchi
Platform(due south) Arcade, PlayStation, Game Male child Color, Microsoft Windows, Dreamcast
Release Arcade
  • WW: Dec 1997
PlayStation
  • JP: August 6, 1998
  • NA: August 1998[1]
  • EU: Apr 15, 1999
Game Boy Color
  • NA: June, 1999
  • JP: April 28, 2000
Microsoft Windows
  • NA: Jan 31, 2000[2]
Dreamcast
  • JP: March 16, 2000
  • NA: May 31, 2000
  • EU: June nine, 2000[3]
Genre(s) Puzzle game
Arcade organization Taito F3 Organisation

Puzzle Bobble 4 (also known as Bust-a-Move four for the North American and European console versions) is the third sequel to the video game Puzzle Bobble and is the terminal appearance of the serial on the PlayStation and Dreamcast.

Plot [edit]

On the planet Bubbleluna lives the twins Bub and Bob. I twenty-four hour period, the sun fails to ascension because the Fairy of the Night, Cleon, has stolen the light source known as the Rainbow for Full-Moon Madame Luna. She splits this rainbow into seven calorie-free bubbles. Bub and Bob then set off to recollect these bubbling and restore the light and peace to their planet.

Gameplay [edit]

The game features a total of 640 levels. This installment of the series introduces two new features: the pulley system and chain reactions. The pulley system consists of two groups of bubbles fastened to either side of a pulley. Popping some on one side will cause that side to be "lighter" and therefore ascent. The other side lowers in response. If a pulley is shaking and a bubble is attached, the resulting heavier side will lower. This requires added strategy to prevent one side from moving too far and therefore losing the game. One possible strategy is to form a bubble cluster between two pulleys to prevent them from lowering or rising at all. And so the player tin triangulate until acquiring the necessary bubbles to articulate both anchor bubbles, while however keeping both ends of the caster clustered together.

Concatenation reactions occur only on the 2 player (or actor and CPU) modes. When a bubble is dropped, it can move to some other identify on the board if this causes more bubbles to pop. If this, in plow, causes more bubbles to drop, so the chain reaction can continue.

Play Modes [edit]

  • Puzzle Manner consists of a field of stages labelled A-Z, in a triangle. To go on to either the stages B or C, the player must consummate A. This continues, meaning in that location are many possible routes to completing the puzzle mode.
  • Story Puzzle consists of a properties with multiple tarot cards superimposed on information technology. The aim is to complete each of the tarot carte du jour stages, gaining that tarot carte du jour one time its group of rounds is completed. New tarot cards are revealed when each of the stages currently shown is completed.
  • Story Versus follows the player's chosen grapheme in their chance to regain the seven calorie-free bubbling and exercise whatever it was that character planned with them. They must face each graphic symbol of the main characters and defeat them to move on (in the case of the character not being Bub or Bob, they too must face a clone of themselves), in a linear manner. Eventually, they will reach Madame Luna and upon her defeat, she volition exist revealed to be Dreg, the main antagonist in the serial. Whatever grapheme can be chosen for this mode except the unlockable characters.
  • Win Contest is a simple tournament where the thespian must fight and defeat as many opponents as possible. The more than are defeated before losing, the more of a picture of the graphic symbol is revealed. In this style, is information technology possible to meet new characters who do non appear in the other modes; once defeated, they can exist used in other modes. After defeating each graphic symbol once, frequent matches will strengthen each one, making it harder and harder to win.
  • Histrion Vs Histrion is a multiplayer mode.
  • Challenge Mode ranks skill. The ranks are "10th Class", "1st Course", "1st Honor" and "Expert".
  • Edit Style allows to create maps. Up to 25 can be fabricated and played. Once all the maps created have been completed, an ending is displayed.[4]

Reception [edit]

Critical reception [edit]

In Japan, Game Machine listed Puzzle Bobble 4 on their April 1, 1998 issue as being the eighth most-successful arcade game of the month.[17] Like the 2d Puzzle Bobble game, PC Zone shunned the Windows version for its bad performance on low resolution and older PCs, scoring it 30%.[18]

Promotion [edit]

The game was showcased at the February 1998 AOU Amusement Expo in Japan.[19]

References [edit]

  1. ^ "Earth Republic". Gamer'south Republic. No. 4. September 1998. p. 80.
  2. ^ "Bust-A-Move 4 - IGN". IGN. February 15, 2000. Archived from the original on September 17, 2002.
  3. ^ "Retro Diary". Retro Gamer. No. 116. Imagine Publishing. September 2013. p. thirteen.
  4. ^ Taito (1999). Bust-a-Move iv Instruction Transmission. pp. 4–16.
  5. ^ "Bust-A-Motion 4 (Dreamcast) - GameRankings". GameRankings . Retrieved Nov 27, 2019.
  6. ^ "Bust-A-Move 4 (PC) - GameRankings". GameRankings . Retrieved November 27, 2019.
  7. ^ "Bosom-A-Movement iv (PlayStation) - GameRankings". GameRankings . Retrieved November 27, 2019.
  8. ^ "Bust-a-Move 4 (DC) reviews at Metacritic.com". Metacritic . Retrieved November 27, 2019.
  9. ^ Fielder, Lauren (May 17, 2006). "Super Bosom-A-Movement 4 (DC) Review". GameSpot . Retrieved November 27, 2019.
  10. ^ Davis, Cameron (March 12, 2014). "Super Bust-A-Move 4 (GBC) Review". GameSpot . Retrieved November 27, 2019.
  11. ^ Kasavin, Greg (June 26, 2000). "Super Bosom-A-Move 4 (PC) Review". GameSpot . Retrieved Nov 27, 2019.
  12. ^ Gamespot Staff (April 28, 2000). "Super Bosom-A-Move 4 (PS) Review". GameSpot . Retrieved Nov 27, 2019.
  13. ^ IGN Staff (June 6, 2000). "Bosom-a-Motion 4 - Dreamcast". IGN . Retrieved November 27, 2019.
  14. ^ Schneider, Peer (July 10, 1999). "Bust-a-Move four - Game Male child Color". IGN . Retrieved Nov 27, 2019.
  15. ^ IGN Staff (February 16, 2000). "Bust-a-Movement 4 - PC". IGN . Retrieved Nov 27, 2019.
  16. ^ Harris, Craig (Dec xviii, 1998). "Bust-a-Move 4 - PC". IGN . Retrieved November 27, 2019.
  17. ^ "Game Machine'south Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Car (in Japanese). No. 561. Entertainment Press, Inc. 1 April 1998. p. 21.
  18. ^ Woods, Dave (January 2000). "PCZ Reviews Shorts". PC Zone. No. 85. Future plc. p. 99.
  19. ^ "AOU '98 Showcase". Edge. No. 57. Hereafter plc. Apr 1998. p. ix.
  1. ^ Released under the Club Acclaim label

External links [edit]

  • Puzzle Bobble 4 at MobyGames
  • Puzzle Bobble 4 at the Killer List of Videogames

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Source: https://en.wikipedia.org/wiki/Puzzle_Bobble_4